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Characters may only gain Health from a Hajj once Ancestor worship dull event now just adds dull rather than removing genius/quick Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units Landed characters can no longer be heirs in Merchant Republics Provinces may change culture sooner if recently depopulated Made it a bit easier for Sabuktigin of the Ghaznavids to appear AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening ![]() Mystics bringing promises of eternal life are more likely to be frauds Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender Nomad vassals of nomads no longer care when you retract someone's vassal No longer possible to create an antipope if the Pope is your vassal The moral authority from religious head's piety is now capped Antipope vassalage can no longer be transfered to vassals Cannibal and having Lover's Pox are now traits ![]() Female raiders may now become Sea Queens rather than Kings! Added another option to Supernatural Events to allow the AI to receive them Made Romuva counties and characters extra resistant to conversion Blot events now have more of an effect when a Head of religion is sacrificed Added another option to Mongol Invasion: Delayed Random Added a new Game Rule decreasing the restrictions on whom you may duel Added a new Game Rule for "Grant Independence" Added a new Game Rule for "Vassal Limit" Added a new Game Rule for "Demesne Size" Added a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and Timur Added a new Game Rule for De Jure Requirements Added a new Game Rule for "Cultural Title Names" Added a new Game Rule for "Titles Named After Dynasties" Added another option to Aztec Invasion: Delayed Random Added a new Game Rule for Nomad Stability All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available Added Moral Authority modifiers for when Head of religion is sacrificed Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events Added a new targeted decision to change the focus of your ward to Faith, for when you want to change the ward's religion without changing the culture Devouring the Head of a religion not your own may give Sympathy towards it. Added new events for Immortal suspicions Added new event chain, Mask of the Red Death Added new event chain, Play Chess with Death Suicide event chain, with special outcomes for immortal characters Added a new Game Rule allowing you to keep punished prisoners imprisoned Added a new Game Rule for non-epidemic disease frequency Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions. We have used this as an opportunity to fix old issues and account for newer features added to the games.įunctionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Crusader kings 2 all dlc torrent reapers due update#The EU4 1.18 Prussia Patch adds institutions and overhauls technology penalties, again prompting the need to update the converter. Crusader kings 2 all dlc torrent reapers due full#While the converter has been getting updates from time to time to account for new things added in EU4 expansions it is not always making full use of the newer features both in CK2 and EU4. Save games from 2.6.1 should work fine, but as always we can't guarantee that it works 100%. The patch includes new event chains, game rules and bug fixes. The 2.6.2 patch has been in Open Beta for a while so that we would keep the performance on a good level and we now feel ready to release it. Warning: Using modding traits from 2.6.1 or earlier since the new 2.6.2 traits will break them. We're now releasing the 2.6.2 patch together with improvements and fixes for the EU4-CK2 converter. ![]()
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